Post by Blacksoul on Sept 22, 2008 14:36:22 GMT 8
Welcome once more to the military simulation game of Brown vs. Green and this is the final game for the year 2008. Let's all gear up for a full day battle in the paradise land of Madawig, the gamesite of Team S.W.A.K. in Molino, Bacoor, Cavite.
WHEN: October 18, 2008
DAY: Saturday
TIME: 07:00 - Registration
GAME FEE: 270 Pesos
FPS LIMIT: 450 at .2 BB's
THE GAME SCENARIO
From the last game at Bravo8 Brown vs Green 5, the Brown team was very victorious since they have been outnumbered in previous series. Once again, all will be challenged once more and soon this paradise land will be penetrated by the Brown and Green armies to assault and surge the area. Who will gain the upper hand this time, will this be the most challenging series for Brown vs Green? This is a MilSim game that both armies, together with each commanding CO's will battle for and will be full of unexpected surprises, but strategy and tactics would make the best army win this game.
LET THE BATTLE COMMENCE
Intel Report:
Taken from refugee accounts and trackers. ABA HQ confirms the Madawig Indigenous Liberation Forces (MILF) is massing at the peripheral areas of the Autonomous Region of Malayang Madawig (ARMM). This is the MILF seeming reaction to the stalemate of the peace talks with the government panel. The MILF is reportedly reclaiming their rights to their Madawig Ancestral Domain (MAD), which includes a major portion of the ARMM.
The MILF forces are reportedly led by Commander Mebaril Ubra-na-to and his Subordinate CO Aybaril Maypaa alias Commander Takbono. Those CO’s are reportedly Mujahedeen fighters trained in West Paalistyan. Ubra-na-to is allegedly involved in several kidnapping incidents in the area, while Takbono is said to be a ruthless man and leaves no captives (it’s hard to run with prisoners to take care of). They always include in their chants “This Land is Mine” as they are hell bent in reclaiming MAD-Madawig Ancestral Domain.
The flow of refugees has increased the past days after sightings of MILF forces have become more frequent. They were seen carrying loads of ammunition satchels into an undisclosed area of the ARMM. Our trackers have not found the exact location of a possible ammo dump and that is a major threat because the MILF will have enough muscle to push their occupation of the ARMM.
Madawig Religious Leaders reported that several barangays are now empty. Only a few families are unaccounted and may be lost in the forest areas. The risk is that they may fall as hostages to the MILF or be killed by the ruthless band of Commander Takbono.
Disclaimer:
Any similarity to actual persons, events and locations are purely coincidental and unintentional.
Battle Order of Government Troops:
1. Prevent the occupation of the ARMM by the MILF
2. Clearing of forward rebel bases and ammunition stores
3. Safe withdrawal of civilians to the refugee center or HQ holding area for debriefing and Intel gathering
4. Safe withdrawal of mass media personnel still gathering news in the area
Rules of Engagement
1. Airsoft rules of engagement applies.
2. FPS limit at 450 using .20 BB’s. All players are requested not to crank their magazines because our BB loaders will inject the .2 BB's into the mag wells. Further, all hop chambers must be set at zero or normal. After the guns pass the chrono, no player shall be allowed to take them out of the gaming area or they may leave with the base marshals present, in very urgent cases they have to get out momentarily.
3. Hit calls made by the Field Marshals are FINAL. Don’t worry respawning will be fast depending on your team medic.
4. Respawning will be done by the team member assigned to act as “medic”. Players hit will don red cloth/bands on their head gear and shout for the medic. The medic must tape an authentic band to the main head gear only to have a qualified respawn of the hit player. Players unattended by medics for at least 10 minutes will have to march back to their home or mobile base.”Medics” will only have ten (10) respawn bands for his team and if used up, he must go back to base and replenish with the base marshal. So troops must be careful not to be hit too often. (This idea contributed by Sir Hootch of Team CAG)
Now, the medics are also mortal beings and they will also be armed and fighting. However, if they are hit, they can only respawn in 15 minutes where they have fallen. Marshals will follow the medics as they perform their duties.
Hit players, whose positions are overran by the enemy will be deemed captured and will be allowed to respawn from prison camps. Captured players have 30 minutes respawn time. Marshals will lead them to the nearest prison camp. 10 points will be awarded to the attacking team for each captured hit players.
CO’s and Sub-CO’s will have no respawning privilege. So guard your Major officers
5. The winning army will be awarded the BVG ceremonial trophy, which will be up for grabs again in the next event.
6. Hit calling or use of bad words, especially directed at opposing players, will not be condoned by marshals. Your number tags will be duly noted in such incidents.
7. Troops resupply of food and water will be part of the military simulation exercise. The CO is advised to assign resupply teams (subject to ambush) so as to maintain peak capability of their troops.
8. POWs are captured enemies. Enemies hit cannot be considered POWs simply because they’re dead already. Knife-killing or “asking for surrender” is the only way to get your POWs. POWs will be allowed by their captors to respawn in 30 minutes.
Points Systems Points Earned
• Capture of CO 100
• Assassination of CO 75
• Capture of Ex-O 75
• Assassination of Ex-O 50
• Mission 1 success 300
• Mission 2 success 300
• Ammo dump 350
• POWS 10